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Mission : Secret chamber

Secret chamber
The story

Un mystérieux scientifique habite dans une maison du 17ème siècle, située sur la Place du Bourg-de-Four dans le centre ville de Genève. Il est dit qu’il possède une relique exceptionnelle - une pierre précieuse disparue en 1873 de la célèbre collection du Duc de Brunswick. Votre équipe est en charge de rassembler des preuves confirmant cette rumeur et ainsi trouver la vérité. Vous avez seulement 60 minutes pour votre mission avant que le scientifique arrive dans la pièce.

2 to 7 Players
Level : Normal
  • Our experience

  • We Won

    We Played on: 28-08-2019
    We did it in 34 minutes out of 60
    The team:
    Snow, Saol, L4ure, Dobelaye, Fafa, Wayde

    Global note: 9.60/20

    Immersion: Decor : 7/10 Atmosphere : 2/10 Story / Pitch : 4/10
    Enigmas: Coherence : 4/10 Progression : 8/10 Quantity / Times / Players : 4/10 Originality : 7/10
    Other criteria: Entertainment : 4/10 MJ / Helps / Debrief : 3/10 Search : 5/10

    Our opinion:

    By Snow & Saol

    Secret chamber is one of the signs that left us the most perplexed in Geneva. It is located in a basement of an old building in the city centre.

    We are received by our MJ without too much blah blah blah. We are invited to drop off our things and after passing through a kitchenette we enter the escape. The entrance is original to say the least, I like it.

    The story seems to be a pretext for this rather classic escape. In a large room rather summarily decorated we find some antique furniture (which are really sober and beautiful) but that's all.

    The stamp is given by the room itself. We are going to play under an exposed stone vault, a beautiful high ceiling and a rather large space. But apart from that there is not much to impress.

    Ah, if there are one or two really cool puzzles / manipulations (unfortunately we managed to shunt one of them, missing a really cool manipulation).

    So we're busy finding out what this room has in store for us. My biggest concern (and it really only involves me) is the light. The light comes from spots in the floor and I find it very inconvenient. All along I had the impression that the spots either blind me or that I don't have enough light to read the documents.

    After 34 minutes, after a little emotion we push the door through which we entered. The reception of our Game Master is as cold as when we arrived. He does not seem at all impressed by our time and quickly explains to us that this room is often used by groups of children to discover the principle of escape while celebrating a birthday.

    To sum up:

    We have been rather unconvinced by this room which lacks history, search and atmosphere. The space is nice and some enigmas interesting, but the secret chamber didn't make us travel.

    + We enjoyed +

    • The authentic space
    • One or 2 original puzzles
    • A nice manipulation
    • The passageway to enter the room

    - We didn't like -

    • The absence of a sound environment
    • Light that is too weak and blinding at the same time
    • A pretext story
    • 2 and 7 players would not have the same experience
    • too linear for 7 players


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