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Mission : White Room

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White Room
The story

You want to join the CIA, but first you'll have to pass the employment test.

4 to 7 Players
Level : Normal
10% of success
Serial-Escapers help you choose the room,
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  • Our experience

  • We Won

    We Played on: 02-07-2017
    We did it in 53 minutes out of 75
    The team:
    Snow, Saol, Kaena, the Damien, Pierre, Stephane, Myriam

    Global note: 11.56/20

    Immersion: Decor : 8/10 Atmosphere : 6/10 Story / Pitch : 6/10
    Enigmas: Coherence : 2/10 Progression : 4/10 Quantity / Times / Players : 6/10 Originality : 6/10
    Other criteria: Entertainment : 8/10 Search : 6/10

    Our opinion:

    By Snow & Saol

    This room has always intimidated me so much that I don't want to do it, for fear of failing miserably. So we went there at 7, and yes, I thought... the more crazy we are, the more brains there will be to solve these terrifying riddles prepared by the CIA!
    The big weak point of this sign for us is the reception and the MJs, but we'll come back to that later.
    After a short briefing we are opened the door to a white room with a key hanging from the ceiling. We have 75 minutes to unlock it and get out of the room.


    It's quite impressive to find ourselves in a clean room, with very few objects inside.

    It's a great idea. The room was bought in Budapest.

    We're moving through the puzzles pretty quickly; it all seems pretty logical to us. We lose a bit of time because of a search that wasn't thorough enough (which is quite annoying considering the few places to search, but it will teach us to be more vigilant!).

    We lose a bit of time when we are forced to move forward without light (it is unfortunate that it is the lack of light that creates the difficulty and not the reflection itself!

    After 53 (!) minutes we pick up the key and open the door somewhat frustrated by our speed.
    We close it again immediately for a debriefing between us and the DOJ did not realize that when we leave after a quarter of an hour. She congratulates us for going out so quickly, after 1h08... what can I say...

    The riddles were numerous enough to be done in parallel and we liked the final solution. In conclusion it was a good room, for which we were clearly too many, which would gain in pleasure of play with a passionate and involved GM.

    Translated with www.DeepL.com/Translator (free version)

    + We enjoyed +

    • An interesting and nice concept.
    • Enough to keep everyone busy at the same time.
    • Various puzzles and manipulations.

    - We didn't like -

    • MJ's lack of attention.
    • The Post-it for a group to write everything down.
    • The lack of light to create the difficulty artificially.
    • It's a shame the CIA's moving in on IKEA...


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