**This is a horror themed room and is not appropriate for children.**
STORY: For the past few weeks you have been getting the sense that you are being followed. One day you suddenly start feeling dizzy and pass out. When you wake up, you are in a dark room and realize you have been kidnapped. It's clear that terrible things have happened in this room and your life is in serious danger. Can you get out before the killer comes back to finish what he started?
In Killer Countdown we have to save Sam who finds himself in the clutches of a dangerous serial killer.
Our meeting will be done by screen, we are his last hope.
This room is played without inventory, which is quite enjoyable. It is necessary to know how to organize oneself in this case to note and remember things.
We are going to live this adventure through Sam's eyes. As usual, he will show us as he goes along, showing us the different locks and lost and found items. We're going to direct him, tell him to enter codes, ask him to show us other things, but what's going to be complicated is that here the GM's approach is not to talk to us. He just prefers to be our hands and eyes, but then we don't feel like there's a real story, we don't feel like we're there to help him.
Speaking of helping... we got the feeling that Sam, probably unintentionally, helped us a lot. He went instinctively to the things we needed. When he told us that we saved him after 38 minutes with a record, we weren't really happy, because we really felt like we had been helped and especially we missed the exchange with the game master.
+ We enjoyed +
- We didn't like -
For who?
Why play it?