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Mission : Room 228 : Do not disturb

Room 228 : Do not disturb
The story

The Grange Hotel is now open for reservations...

Enter a brand new experience that blends live vidéo interaction and online play. Find cliues, solve puzzles, and uncover the dark secrets od Room 228 without ever leaving your home.

If you see something say nothing.

Will you help your locked-in companion before the killer returns?

Locked in a hotel by a madman. Trapped and tormented for days. Thank god you picked up when I found a moment tou call for help. Please, tell me what to do. Help me, HELP ME.

1 to 6 Players
Level : Normal
  • Our experience

  • We Won

    We Played on: 05-06-2020
    We did it in 40 minutes out of 60
    The team:
    Snow, Jackie, Tanja, Heiner, Zohaib

    Global note: 7.5/10

    Immersion:
    Enigmas:
    Other criteria:

    Our opinion:

    By Snow & Saol

    We receive a letter written with a lot of spelling mistakes (a bit like when I write, but worse). Someone who has been caught by a serial killer wants our help to get him out.

    The New York-based company offers the room in real life under another name: Haunted Hotel and has adapted it to be playable online.

    We log in at the given zoom with a 15 minute head start and the game starts immediatly, unprepared. The immersion is immediate: that's the way we like it.

    Our protagonist's name is Pierre-Francois (yes he's French! too cool isn't he? but my team isn't so... in english it will be).

    The discovery of the place is quite complicated because there is not much light, the image of Pierre-Francois' camera is quite blurry and not to make it easier for us, it /he doesn't necessarily show us everything. The inventory system here, as in many other rooms, works thanks to passwords that we discover, but it's not very annoying because in the end, there are neither many elements nor many riddles.

    By interposed screen we discover however dark, dirty, gloomy rooms and when I think back to these ceilings ... I have a bit of goose bumps. I think that this room will win, for the atmosphere that is created there, to be played in real life.

    Anyway, we're progressing quite smoothly, with interesting puzzles for the most part. However, the interaction with the Game Master is quite limited, there won't really be a moment of fear or laughter, it's always difficult to create an emotion when you're quietly at home.

    But this room has still been able to create an emotion in us: confusion!

     

    It's certainly smart and well done, but so frustrating. Even a few days later the feeling persists.


    In conclusion:

    Playing a room from a distance is often frustrating, but here it is amplified, but it is assumed and desired by the sign. In this room the atmosphere is subtly creepy, the decoration is well done and the puzzles follow each other well, but are not really coherent in the place or the story. However, this well-done room will have left us a bit overwhelmed by the way it ends.

    You should also know that if you contact the sign before playing to see if you can with a French-speaking GM (Pierre-Francois in this case) it may be possible. Be careful however you must understand English anyway because there is a little bit of written text.






    + We enjoyed +

    • The beginning
    • The end
    • A French Avatar (yes, sometimes I don't need much to be happy)
    • A gloomy decoration
    • A fluid room
    • References to Shining

    - We didn't like -

    • The end (yes, I liked it, but not really)
    • An image that was not always clear
    • A much too quick room


    For who?

    • Pour les fans d'ambiances lugubres
    • mais qui n'aiment pas vraiment avoir peur
    • Pour ceux qui sont très ouverts d'esprit
    • Pour découvrir les escape à l'ambiance sombre

    Why play it?

    • Parce que cette salle va finalement vraiment vous rester à l'esprit
    • Pour la déco très poussée, car on ne peut pas dire belle


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