In the medieval times, Dubrovnik was a small but powerful republic, which gathered a lot of wealth through trade and diplomacy. In 1667, after the Great Earthquake, a big part of the city’s treasure was buried under the ground.
Though it was thought to be lost forever, a secret society found it and hid it inside the Rector’s Office, now open as a museum, but no one knows where.
A young historian employed by the museum, who went rogue, asked for your help to crack the ancient mystery and agreed to be your eyes and hands inside the museum, as long as you share the treasure with him.
Find out interesting things from the past while solving the mystery, put your brain to work and figure out how to get to the treasure.
Today our escape adventure takes us to Dubrovnik in Croatia. Ok, we're staying home in real life but are still able to travel, because this is an online escape with an avatar (this means that the GM holds a camera and acts as your hands and eyes for you).
We receive by email a zoom link and a link to a website. A player will enter given codes as we explores the site and everyone will have access to a view of the different rooms with the possibility to enlarge some "corners" and an inventory in which the GM will place things he finds throughout the adventure so we can take a closer look at them. There's not a lot in the end, it's more the views of the room that we'll be using.
We will be in telepathicaly connected to Ser Dontos. This historian wants to prove to the others that there is an ancient treasure hidden in the office of the director of the city museum. For this he needs our help (it is our superior intelligence that interests him... no comment about that).
We are going to start by discovering the director's office. As usual there is a lot of visual search and observation. The room is not complicated and there are a reasonable number of puzzles to keep us busy without stress.
The great strength of this room is the choice of puzzles. It is one of the few rooms from which you come out having learned something because the puzzles are inspired by the historical past of the city. We discover the trade routes of the republic of Ragusa (one of the old names of Dubrovnik), but also historical personalities and things such as: Non bene pro toto libertas venditur auro! (lat.): We will not sell our freedom for all the gold in the world - the city's motto.
The decoration is more functional than immersive, but with a screen in between us and the room it won't be too disturbing. There will also be one or two nice openings, but they are not the most obvious to transmit from a distance.
The inventory system and the view of the room is well enough done to allow us to move forward thanks to a good appropriation of the space.
All in all, this adventure was very nice and one of the rare ones in which you learn something in addition to playing.
+ We enjoyed +
- We didn't like -
Why play it?