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Mission : Neverland: Heist on the High Seas

Neverland: Heist on the High Seas
The story

The notorious Captain Hook has captured your group and locked you in the brig, deep in the bowels of The Jolly Roger. When dawn breaks the nefarious villain will make you walk the plank, but a new friend has offered you a way out… and she knows where Hook keeps his treasure map. While the crew sleeps you’ll take control of the ship, set a course for the second star to the right and head straight on ‘til morning! You have 90 minutes to dodge Hook’s clutches, find your way to Neverland and escape with riches untold.

  • Our experience

  • We Won

    We Played on: 15-05-2020
    We did it in 60 minutes out of 60
    The team:
    Snow, Heiner, Ryan, Zohaib

    Global note: 7.5/10

    Other criteria:

    Our opinion:

    By Snow & Saol

    The live Escape Games:

    Do you know what I love about escape rooms? The inventive spirit of the creators and managers!

    COVID 19, that terrible disease that kills so many people has changed the world, the relationship between people, our reality. That's where the theory of evolution comes in, you either adapt or you disappear. Escapes are games in confined spaces and have suffered from confinement like many other businesses. Some are waiting, improving their existing rooms or working on new rooms, some offer online adventures (paid or not) and others offer to play in their rooms, by Game Master interposed.

    Tonight I finally took the plunge. I took a place in a team of German and Swiss players and we left for Kensington in Canada. Yes, we did! Through the computer you can play everywhere. You will travel more than in real life and faster and cheaper too. So here we are at Improbable Escapes to board Captain Hook's boat, free TinkerBell and steal the Captain's treasure with Peter Pan.

    I've never played a Peter Pan room before and I can't wait!

    In the confirmation email we are advised to log in with 2 different screens. One for Zoom (a program that allows you to be in video conference with your team and the room's GM) and another one to discover the documents available on their website.

    So I'm on my laptop and tablet and meet with my teammates 15 minutes before.. Alex, our Game master, joins us on time and after a small exchange to find out where we are from he quickly explains the rules and we go.

    Let's go:

    For once we are not told that there is no need to force, because the Game master will be surely very attentive with the material ;).

    So we are going to discover the space with him, he explains us what he sees, what moves, the padlocks. It is well done. Moreover he gives us a code for the site, which allows us to discover some pictures of the room and which allows us to quickly find our way around.

    The game is very fluid. In reality the engines are not linear, so we could have gone much faster, but here we can play without worrying about what to do first, which is really nice. The puzzles are not surprising, nor very well hidden in the decor, but have the advantage of being all about piracy, because yes, in the end this room is more a room about piracy than about Peter Pan.

    I think that the room can be really nice for families with children, the puzzles and the theme lend themselves well to it.

    We're going to finish after 61 minutes a room that probably wouldn't have taken us more than 40 minutes in real life.

    A small photo at the end, Alex leaves us to prepare for the next group and after having exchanged a little bit between us. Here I am again in Parisian suburbs, happy to have played this adventure at the end of the world.

    In conclusion:

    For escape purists, the very principle of not touching the objects in the room oneself can be frustrating, but I find it an incredible solution to make money in full confinement, but also to attract a clientele from far away who would otherwise never come. I'm really hooked on the concept and look forward to the next adventure tomorrow morning :)

    + We enjoyed +

    • non-linear puzzles
    • riddles in the theme
    • Tinker Bell
    • a room that can be nice with children

    - We didn't like -

    • relatively little space
    • puzzles that are not hidden in the scenery
    • rather simple puzzles

    For who?

    • Pour les grands et petits enfants
    • Pour les fans de piraterie

    Why play it?

    • Parce que c'est une salle sympa pour commencer
    • Pour le côté Tinkerbell qui nous accompagne parfois


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