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Mission : Bomb

Bomb
The story

Vous êtes en plein milieu de la guerre froide ! C'est à vous d'empêcher qu'un infâme espion puisse réellement utiliser une bombe volée.

Serez-vous capable de désamorcer la bombe ?

2 to 6 Players
Level : Normal
  • Our experience

  • We Won

    We Played on: 23-12-2019
    We did it in 46 minutes out of 50
    The team:
    Snow, Saol

    Global note: 9.40/20

    Immersion: Decor : 4/10 Atmosphere : 4/10 Story / Pitch : 3/10
    Enigmas: Coherence : 4/10 Progression : 7/10 Quantity / Times / Players : 3/10 Originality : 5/10
    Other criteria: Entertainment : 6/10 MJ / Helps / Debrief : 5/10 Search : 6/10

    Our opinion:

    By Snow & Saol

    Exit the room is a brand that is starting to spread more and more, first in Austria and then throughout Europe.

    This brand offers 5 scenarios and for this first time we are going to start with 2 people on a room that has the reputation of not being very simple, but that doesn't scare us :)

    So here we are in front of the building that houses the excellent Going Underground 5 room cinema. You will ring the bell, cross a courtyard and the adventure starts right away, because the DOJ, alone for several rooms won't waste much time. There is not much briefing here: don't break anything, use a key and leave it on its padlock and nothing high up. This is your room, you can put your stuff in this corner of the room, go... a little history brief: cold war, blah blah blah. Go!


    The young MJ was very nice, but she was in charge of several groups and the slots are tight so here we are...


    We notice as soon as we enter the room that the timer is set on 50 minutes and not 60!

    Honestly, there's a place where it's specified on the site, but 89 euros for 2 players is already huge and for 50 minutes it's just... well you see what I think.


    Our first impression of the room itself is quite disappointing. I must admit that travelling in the old Eastern block during the 60-70-80s with little furniture and where everything is quite old, broken and neglected doesn't make me dream and I must admit that I feel like a bit of travelling when I'm in an escape.

    And indeed as soon as we start to touch the objects we quickly understand that we will have to be very gentle with everything here, because it's very ... not fragile, but tired, worn out. There's a real lack of maintenance in this room.

    The puzzles are pretty uneven. Some are quite simple, some are rather far-fetched. One positive thing is that we are able to reach our DOJ without too many problems whenever we need them. So we'll finish within the 50-minute time frame, but that's partly thanks to the help of the DOJ (another 10 minutes would have been very nice, allowing us to find everything on our own I think).


    The puzzles are linear, not everything is useful as soon as you find it, but it's pretty easy to figure out when it will be useful. The puzzles in themselves are not really coherent with any story (because there is not too much history), nor with the place we are in.

    A photo will be taken at the end and we exchange a little with the Game Master before leaving.

    Well, this is the kind of room that represents what we don't like. A room not maintained, puzzles present only to keep you busy, a factory aspect for the reception and especially a real impression of money pump because this price for two players with 50 instead of the usual 60 minutes (for a room that is not simpler for all that) is really ridiculous.

    But our second experience with them: Prison will be even worse.

    To conclude, you should know that I don't like to write negative reviews, even worse, I don't like to pay for a bad room a bit like you, don't you? So I find it sad to lose money as a regular player, but imagine someone who plays his first escape in a place like this, there's a good chance he won't play anymore.


    + We enjoyed +

    • One or two cool riddles... that's all.
    • A nice Game Master

    - We didn't like -

    • 50 minutes more expensive than other rooms for 10 more minutes
    • The state of vetusty
    • Who's the Game Master?
    • 1 Game Master for several rooms
    • The lack of story


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