By Snow & Saol
Edit: Since our visit in November 2019 the sign has redone the room. They display: new story, new puzzles, more special effects. We can't wait to go back and find out.
The Orphanage is the last room we play at Darkpark. After the very good Honeymoon Hotel and the incredible The End our expectations are very high for this last venue.
But the pictures we've seen of this adventure remind us a lot of the Blackwood affair in Wake or in Lyon, so we wonder, will the experience be similar?
Our MJ comes to pick us up to accompany us in an old orphanage at the end of a corridor. We also like the work done on the outside of the room. No real history brief to match what could have been developed here, maybe to allow our fantasy to let itself go in the room.
As soon as we enter the atmosphere is excellent. There is certainly a certain uneasiness that sets in with us, that of evolving in a place where unhappy children would have lived. Images of children from 19th century novels are born in our minds (I was talking about fantasy going wild...).
As in all the rooms of this shop, the atmosphere is very elaborate and the story unfolds before our eyes as the enigmas unfold. We had, at the end, the impression to know a little bit the residents of this place (which is really not the warmest).
The spaces are numerous, very diverse and very vast. Finally except for one which will have really frustrated us and the enigma which is there can in my opinion only frustrate the big groups (I remind you that we were 4 and that the minimum is 4 and that it already frustrated us). So it's indeed a very small part of this adventure, but it's on it that we end up (and in our case on it that we'll lose) so it leaves a somewhat bitter aftertaste.
With the exception of this riddle: we moved, we took possession of these spaces, we laughed, we were surprised, we held our breath, we searched, we thought, we handled objects and we had a great time.
But it's true that it's unfortunate not to end up in a grand finale.
We also really enjoyed the play of light and sound that will plunge us here into this strange world.
The story develops, but is not clearly explained, no it is once again our fantasy, with all its anguish and mystery, thanks to clues about what happened here.
The excavation is quite superficial, but we will still have enough to handle the objects of the place to be able to fully appropriate them.
The Orphanage is a generous room because of the spaces and the enigmas and a rather oppressive atmosphere underlined by a careful decoration that makes us forget that we are in an escape. It does not, however, frighten us. The story is suggested there and your fantasy will do the rest. We regret the final puzzle for which we felt we were too many in too small a space and it is unfortunate to end up on that. But the room is really very interesting and well done.