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Mission : Amsterdam Catacombs

Amsterdam Catacombs
The story

The Amsterdam Catacombs were recently unsealed and allow brave and foolish investigators to descend into it’s dark depths. Are you up for the challenge? Do you have nerves of steel and a razor-sharp mind? Yes? Oh, really? Well then… Choose the time and date of your probable demise below.

2 to 6 Players
Level : Normal
Serial-Escapers help you choose the room,
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  • Our experience

  • My soul is sacred

    My heart is pure

    The evil will never corrupt me

    We Won

    We Played on: 27-10-2019
    We did it in 55 minutes out of 90
    The team:
    Snow, Saol, Ayah, Maxime

    Global note: 18.60/20

    Immersion: Decor : 10/10 Atmosphere : 10/10 Story / Pitch : 9/10
    Enigmas: Coherence : 10/10 Progression : 8/10 Quantity / Times / Players : 9/10 Originality : 9/10
    Other criteria: Entertainment : 10/10 MJ / Helps / Debrief : 10/10 Search : 8/10

    Our opinion:

    By Snow & Saol

    This is not a tourist attraction like the catacombs of Paris, but an escape game.

    To get you started, the confimation mail is sent with a small extract from the newspaper that makes your mouth water.

    We are investigators who discovered a newspaper article that immediately caught our attention...

    So we meet this Sunday evening at 10 pm in front of a church: YES! A CHURCH! Too good isn't it?

    We ring the bell and a voice asks us to push the gate and to go into the courtyard in front of the church, but not to enter the church under any circumstances (well, at 10 pm it's safe).

    Then a rather ... normal character opens the gate. He'll ask us a lot of times if we're sure we want to go in. It reminds me of the teachers who ask us if we're sure to have the right answer and who then make us doubt as if we can't.

    But, there! We're sure, we're ready for what awaits us!

    In retrospect, I have to admit that I wasn't necessarily ready for that.

    Quite quickly the immersion will be total and the brief (one of the most important elements for the narration of an escape, too often quickly dispatched) is one of the most worked briefs I've seen so far.

    From now on I'm going to have a hard time bragging about how extraordinary this room is without spoilers.

    I don't even want to tell you the story, to leave you the pleasure of discovering what will await you. What I can tell you is that this is a theatre that has worked a lot on the staging. It's a room with actors, who do a crazy job (and that's always either very reassuring or very scary). The light and the absence of it; the play with the shadows, the smoke, the sound, everything is perfectly worked out to give you an incredible experience.

    Contrary to many horror rooms, the puzzles we find in this one are quite complicated and force us to observe and search (which we really don't want to do given the context).

    The final scene is just unbelievable. I lost all sense of balance and reality.  I got stuck not knowing what to do, but was finally happy to see that we were accompanied at all times.

    There are many possible endings and without having experienced the most impressive one, we loved it.

    There will also be a system of reached points that allows us to look back on our adventure.

    The Amsterdam Catacombs is an experience that relies on immersion and our fear using theatre and film techniques, with several spaces, absolutely coherent puzzles and a beautiful narration. As you know if you read our articles we are not really sensitive to fear in escapes and yet here we still had a great time, because this room offers much more than fear and I think it is not possible to remain insensitive to what we experienced.

    Good to conclude :

    I loved this room, if your English is average, you might get a little lost at times.

    + We enjoyed +

    • The sound and light show of which we are actors.
    • The actors who are actors.
    • The place that is so authentic.
    • A room that isn't really linear.
    • The story that is gradually unfolding before us.
    • The final gift.

    - We didn't like -

    • Be a little fuzzy on the history, but also on the point system.
    • we didn't all get caught up in all the riddles...
    • The walkie-talkie, even though it makes sense.

    For who?

    • Amateurs d'immersion.
    • Ames courageuses et pures.

    Why play it?

    • Pour une experience extraordinaire.
    • Pour faire partie d'un spectacle.


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