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Mission : Egyptian Adventures

Egyptian Adventures
The story

This room takes you to Egypt, to the time of the Second World War. You are an officer of the British Army with the mission to intercept secret messages from the enemy. You and your people have been informed that a chest with encrypted messages is somewhere in the Hán el-Halili bazaar. The chest is left unattended for 60 minutes every evening while the enemy spies exchange information. In order to survive, your team, disguised as tourists, will have to blend in to find the chest and bring it out of hiding.

  • Our experience

  • We Won

    We Played on: 02-01-2019
    We did it in 36 minutes out of 60
    The team:
    Snow, Saol

    Global note: 13.80/20

    Immersion: Decor : 7/10 Atmosphere : 8/10 Story / Pitch : 6/10
    Enigmas: Coherence : 7/10 Progression : 8/10 Quantity / Times / Players : 7/10 Originality : 7/10
    Other criteria: Entertainment : 8/10 MJ / Helps / Debrief : 7/10 Search : 4/10

    Our opinion:

    By Snow & Saol

    What's better in winter than to make a little trip to Egypt. So we decided to make this trip in a sign in Vienna which comes from Hungary I named: Scavanger Escape!

    After facing the Torture Chamber and Gangsta's cage we are preparing to go to a bazaar in Egypt to get a message, but the adventure will be more complicated than that.

    But let's start at the beginning, Scavanger escape is located in a residential area of Vienna just a few minutes from the city center. We are welcomed by a young woman (whom we have already seen during our last visit) and we observe how she does everything here: reception, MJ, cashing, tidying the rooms... simply everything and that for 3 rooms!

    The briefing of each room is done in a small reception area, staggered one from the other, unless someone comes out too fast as it will be our case in this room.

    For the story brief the MJ has a real talent as an actress / storyteller and she knows how to take us to Egypt, but I must admit that I really didn't realize that we were British soldiers during the Second World War, but it doesn't really matter.

    When we enter the room we find ourselves on an Egyptian bazaar and I love it. It's a change from the usual pyramids. We start to search and find a lot of riddles in this space which is very comfortable for 2, but surely tight for 6.

    The riddles are combined with manipulations the whole quite playful. No complicated mechanisms or padlock overload.

    The room actually reminds me of some rooms played in Budapest in which the puzzles are indeed integrated into the decor, but are not really part of a story. It's a shame, but creating a story would probably also have required more involvement from the DOJ, who intervened between the briefings and storage as best she could. The clues here are done over the intercom, so be aware that if you call the DOJ she will call you back when she is in front of her station.

    The progression is interesting because we can tackle several puzzles at the same time which is appreciable and we even had the opportunity to see the carpets of the Cairo market!

    We escaped after 36 minutes of what is their simplest room, but really pleasant to play especially to begin.

    In short:

    Here the approach of the theme is not purely archaeological and that's cool. The puzzles are located at different places of the room, integrated in the decor, but not in the history (why are there puzzles here????) The room is not linear and that's really cool. It's a pretty nice room, for novice players, but we don't recommend it for too big groups (it's more a question of space than puzzles).

    + We enjoyed +

    • Breaking the conventional codes of ancient Egyptian halls
    • to start in a Cairo bazaar
    • Puzzles in the theme
    • ... quite numerous
    • and non-linear

    - We didn't like -

    • A GM who does not have the means to follow his players properly, even though he is doing his best.
    • A little cheap decoration
    • Puzzles not integrated in a scenario
    • No searching in the room (only visual)


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