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Mission : Prison Room

Prison Room
The story

You're thrown in jail! But you know that someone could have escaped from that cell, he left you clues... You have 75 minutes before we move you to another cell, will you manage to escape?

Badges
Theme
Evasion
2 to 5 Players
Level : Normal
60% of success
Serial-Escapers help you choose the room,
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  • Our experience

  • We Won

    We Played on: 01-01-1970
    We did it in 73 minutes out of 75
    The team:
    Snow, Saol, Kaena, the Damien, Mymy

    Global note: 12.80/20

    Immersion: Decor : 10/10 Atmosphere : 6/10 Story / Pitch : 2/10
    Enigmas: Coherence : 6/10 Progression : 8/10 Quantity / Times / Players : 8/10 Originality : 8/10
    Other criteria: Entertainment : 8/10 MJ / Helps / Debrief : 2/10 Search : 6/10

    Our opinion:

    By Snow & Saol

    This room has a little special mention in our hearts, because it was our first room... losing one's innocence in a prison is something special all the same!


    Seeing the owner with her feet on the table, concentrated on her mobile phone, being forced to greet 3 times before getting an answer, it's a vision of customer service that explains a lot ...

    Even if it's our first room, we realize that an MJ reading a pitch while bumping into certain words, well it's not that...

    We are given a small paper the size of a post-it and locked up at 5 in a small cell with a bunk bed and a toilet.

    The room is well done, neat and coherent. We found out after the room was bought in Budapest.

    We searched, we turned everything upside down, we had a blast, we discovered strengths and weaknesses... It's true that you discover your friends in a different way in an escape. The riddles are different and address different ways of thinking.

    The puzzles are not too linear, the rhythm is pleasant, but steady. Interesting and rather complex excavation.

    The pressure rises, we have less and less time, but in any case we had fun.

    Do not go more than 4 to avoid stepping on you.

    Ringing the bell to ask for help from the DOJ is not really our thing, especially when we ring the bell and are asked where we are...

    We're going out in the last few minutes. Finally, the debriefing. We are congratulated and the DOJ starts to clean up the room by talking to us, thank you and goodbye.

    But we had (as already said) a lot of fun.

    Translated with www.DeepL.com/Translator (free version)

    + We enjoyed +

    • the well-kept decor.
    • various puzzles are good for a padlocked room.
    • very good room for beginners.

    - We didn't like -

    • We envisage the reception and the mastering in a different way.
    • Room limit for more than 4.
    • Pitch not consistent with what we find in the room, maybe they've changed since...
    • The music (why in a prison?) is too loud.


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