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Mission : War Games Wired

War Games Wired
The story

The tension between the world's nuclear powers is at an all time high. There are unconfirmed reports of enemy movement that have moved the U.S. to DefCon one. You and your team make your way into a bunker containing an active nuclear missile. Is this really going to lead to WWIII? You are in control of our Game Master who will guide you through this virtual online WAR GAMES WIRED experience!

1 to 10 Players
Level : Normal
31% of success
  • Our experience

  • We Won

    We Played on: 22-05-2020
    We did it in 58 minutes out of 60
    The team:
    Snow, Heiner, Melani, Jackie

    Global note: 6/10

    Other criteria:

    Our opinion:

    By Snow & Saol

    Tonight we're going to Denver.

    We meet Matt, our Game Master / Avatar who will serve as our hand, legs and eyes in this adventure on zoom 10 minutes befor the game. In addition to zooming he proposes us to connect to a website to discover better and longer some objects found in the room.

    This room is inspired by a 1983 film with Matthiew Broderick (is there a link with the Matt who will accompany us throughout the room?). And for the fans there are a lot of references to this one. There's even a false lead, but our DJ will take us away from it as some people didn't see the movie to not waste too much time.

    And then we go. We push the door of this '80s bunker to avoid World War III. Well, I'll say it right away, I'm not a fan of bunkers or cold war themes. The decoration of the room is quite simple, you can even see it on zoom. There are certainly some really nice objects, but the walls, doors, furniture between the elements that are useful for puzzles simply lack character.

    You can quickly identify what you will have to use, but I still had the impression of a complicated room. It wasn't really obvious where to go. This room has a success rate of only 31% in real life and that doesn't surprise me. The puzzles were difficult and linking certain objects to others was not always obvious. Moreover I'm also quite happy that Saol didn't play this room because it's a nightmare for people who are colour-blind. More than half of the puzzles use colour (or at least I felt like it). And then to say there's this color and there's not that color so that and that must go together : that doesn't have much interest for me.

    So certainly the riddles were hard, we had to think a lot about what is pleasant and rare enough to be noticed. But then, I was sometimes totally lost and happy that the other members of the team, who seemed as lost as me at times, didn't give up. I was missing the fun and light side of the room (probably because there was no such side...).

    After 58 minutes we will end up quite happy to have avoided a 3rd World War.

    A little word for the MJ, who, despite the early morning hour in Denver, kept smiling and keeping things pleasant throughout the game. He made us laugh and smile and above all was quite helpful.

    I would recommend this room for the more experienced teams who are not afraid to think and for whom decoration is not essential.

    + We enjoyed +

    • Difficult puzzles
    • References to the movie
    • A useful inventory
    • The really nice and fun Game Master

    - We didn't like -

    • Too many puzzles using colors as a lair.
    • A very superficial decor
    • Complicated back and forth when you're not in the room...
    • Sometimes my little head can't cope with my nerves...

    For who?

    • Pour les amoureux d'énigmes ardues
    • Pour les fans du film
    • Pour ceux qui n'ont pas peur d'un peu de calculs
    • Et pour ceux qui ne sont pas daltoniens

    Why play it?

    • Parce que dans cette salle il faut vraiment réfléchir
    • Pour se retrouver à jouer contre une Intelligence Artificielle


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